Home / Hangman Solver
Hangman Solver
Enter the word as it's shown so far, with an underscore for every blank, plus any letters you've already guessed wrong. We'll list every word left it could be, and suggest the smartest letter to try next.
How to use the Hangman solver
Count the blanks in your game and type that many characters: the letters already revealed, in their exact position, and an underscore _ for every square still blank — the pattern length has to match the word length exactly. Add any letters the game has already rejected into the second box, separated by nothing or spaces, it doesn't matter. The solver filters the dictionary down to every word that fits, and works out which unrevealed letter shows up in the most of those remaining words, since that's usually your best next guess.
Frequently asked questions
- How do I enter the word so far?
- Type the letters you've revealed in their exact position and an underscore for every blank, e.g.
_A_for a 3-letter word with only the middle letter known. - How does the suggested letter work?
- It looks at every remaining possible word and finds the letter that appears in the most of them, which is usually the guess most likely to reveal new information or match the answer. It skips letters you've already revealed or already guessed wrong.
- Why is the list empty?
- Double-check your underscore count matches the actual word length, and that none of your revealed letters also appear in the wrong-guesses box.